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C# & Game Programming - A…er's Guide (2nd Edition)
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Chapter3
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AsteroidMiner
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AsteroidMiner GDI+
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AM.csproj
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2004-09-02
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129 lines
<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.0.9466"
SchemaVersion = "1.0"
ProjectGuid = "{E841B7D9-7B6D-4F11-B6C9-98DE765DCACF}"
>
<Build>
<Settings
ApplicationIcon = "CSGP.ico"
AssemblyKeyContainerName = ""
AssemblyName = "AM"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "WinExe"
RootNamespace = "AM"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "true"
Optimize = "false"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
Optimize = "true"
OutputPath = ".\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Name = "System"
AssemblyName = "System"
HintPath = "C:\WINNT\Microsoft.NET\Framework\v1.0.3705\System.dll"
/>
<Reference
Name = "System.Data"
AssemblyName = "System.Data"
HintPath = "C:\WINNT\Microsoft.NET\Framework\v1.0.3705\System.Data.dll"
/>
<Reference
Name = "System.Drawing"
AssemblyName = "System.Drawing"
HintPath = "C:\WINNT\Microsoft.NET\Framework\v1.0.3705\System.Drawing.dll"
/>
<Reference
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
HintPath = "C:\WINNT\Microsoft.NET\Framework\v1.0.3705\System.Windows.Forms.dll"
/>
<Reference
Name = "System.XML"
AssemblyName = "System.Xml"
HintPath = "C:\WINNT\Microsoft.NET\Framework\v1.0.3705\System.XML.dll"
/>
<Reference
Name = "GameClasses"
AssemblyName = "GameClasses"
HintPath = "GameClasses.DLL"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "AM Arcade.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "AM Arcade.resx"
DependentUpon = "AM Arcade.cs"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "CSGP.ico"
BuildAction = "Content"
/>
<File
RelPath = "media\Fire.wav"
BuildAction = "Content"
/>
<File
RelPath = "media\Gravity.wav"
BuildAction = "Content"
/>
<File
RelPath = "media\Hit.wav"
BuildAction = "Content"
/>
<File
RelPath = "media\Thrust.wav"
BuildAction = "Content"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>